The player character may receive damage, which can be healed with restore items. The player can only hold a limited number of items at a given time other items must be stored in storage boxes located throughout the game. All notes found in the game are saved in game's files and may be essential to solve puzzles. Also available in the status screen is a map and file menu. From here, they can be examined to find clues to solve puzzles, and some can also be equipped. :4–5Items the player collects can be viewed on the status screen.
Basic character actions include running, attacking, as well as pushing and climbing objects. One half of Code: Veronica places the player in control of Claire Redfield while the other half is spent with her brother, Chris. The story is told through cinematic CGI sequences and in-game cutscenes. The camera will follow, pan, and zoom as the player navigates their character through the environment, similar to Capcom's own Dino Crisis (1999). Because of this, the camera is more dynamic than in previous games. Unlike previous games in the series which used pre-rendered backgrounds, Code: Veronica uses real-time 3D environments. This includes the series signature controls, interface, puzzles, as well as zombies and monsters to battle.
Resident Evil – Code: Veronica features survival horror gameplay, similar to previous Resident Evil games.